March 30, 2007 - Those of you who read forums are probably aware that we are working on economy aspects of the game. The screenshot is an intermediate result of our work. We hope it will give you fresh ideas to discuss. |
We were asked about results of our map contest more than once. Today we annonce three maps and their authors, whose works were the best among all we got. We decided not to award authors the first, the second and the third places, because maps were in different categories. Maps are given in alphabetical order below: |
July 3, 2006 - One more good news for mapmakers. In Equilibris 3.6 they will have even more power defining Heroes 'supply' in taverns. Screenshot shows you the tavern which has two scripted limitations - Thieves are much more expensive, and Archers are unavailable. The conditions can be changed as the time goes and events are triggered. For example, the idea to make all heroes more expensive every new week is very easy to implement with this functionality! |
One more addition to the map editor (and the game, of course!) will be the invisible, but impassible object. The most obvious way to use it - make some regions impassible without putting a lot of objects fitting to landscape poorly. Another idea - to block 'divide-army-cheat'. We are sure mapmakers will find more advanced use for this addition. The screenshot displays the way the new object works both in editor and in game. |
We present two screeshots today. They feature objects that we promised for the upcoming Equilibris 3.6. The first screenshot shows two new prison types - Ice rock and Sea scull jail. On the second screenshot you can see the field tavern associated with Might town. |
April 13, 2006 - There was a 'leak' in our forum about different environment effects that Equilibris Team is working on. We present a screenshot with a new object, already known 'Easter-island' style statues and fog over swamp. Second screenshot features stand-alone tavern. Inside you will have a choice of heroes similar to the tavern in Academy town. |
Feb 01, 2006 - Interesting news from our colleagues from Heroesportal.net. Heroesportal announced an offline tournament devoted to six (!) years anniversary with a prize fund of $100. In this tournament you can not use any property you bought before. Check details on Heroesportal web-site. |
December 06, 2005 - We have determined the best maps among those we received for our contest. After some thorough testing we will announce winners. Though we reveived less maps than we expected (and we were optimistic), their quality is high. Great screenshot was posted recently on Celestialheavens. Equilibris has moved beyond PC market :) |
'Signs of Science' by Rakne Fne: A large singleplayer map (played like extra-large) filled with quests and crazy humour. On higher difficulty levels AI is boosted. The map can be played on WoW or Equilibris. If you play on Equilibris, selecting Life faction will make your life easier, and selecting Death faction - harder. All combat skills are disabled on this map. Hiring an archer is concidered cheating. If your favourite strategy was developing invincible hack&slash heroes, you'll have a hard time playing this map. |
'Dancing Crusader' by Grumpy Old Wizard: An extra-large singleplayer map, designed for Equilibris 3.51 or higher, designed for stationary guards and advanced difficulty setting. You can try higher difficulty settings at your own risk. The map is very story-intensive, script-intensive and combat-intensive. You can expect your heroes to be very well developed by the end of the game - around level 40 in case you play with 3 heroes. |
September 15, 2005 - Heroes fans, who follow news about the development of HoMM-V, already know about stolen version of the game being sold in several cities. This is an old version, Nival says it is the first 'Playable Demo'. Salesmen assure clients it's 'alpha' version (I found 'alpha' 4 times on the cover). We decided to post a cover of the CD, so you know what you see when you see it. |
September 13, 2005 - If you are here, you either create maps or you play them. Either way, you must be interested in our map contest. For those who make maps, we posted new information about the special version of map editor. For those who want great maps for our map pack, but do not want to create maps themselves, we posted information how to make a contribution to our prize fund. Here you can find our updated map contest page. |
August 25, 2005 - Rules of our map contest can be found on special page. The deadline for submitting maps hase been postponed to Sunday, the 16-th of October. |
As you probably know already, Ubisoft has announced Heroes-V betatest subscription open (if you missed the news - go directly to CelestialHeavens homepage). What is of particular interest to Equilibris Team is that Equilibris Mod (just as Wake of Gods) is almost officially confirmed to be on par with official Heroes addons - 'Gathering Storm' and 'Winds Of War'. |
July 19, 2005 - few more screenshots. The first screenshot presents the long-awaited feature, allowing to distinguish between visited and not visited Oracles (will be implemented in Equilibris 3.6). |
June 29, 2005 - The second news for mapmakers we promised last time is more important. We announce an Equilibris map contest. There will be no special topic for this contest. There will be no limits to your imagination, like only singleplayer maps, only M and L maps or anything like that. Your skills, your imagination, your ideas and your energy are the only things that will matter in this contest. |